Rome 2 Medieval Mod
Steam Workshop and How to Make Mods
- The Italian Wars
- Total War Rome 2 Medieval Mod
- Total War Rome 2 Medieval Mod
- Rome 2 Medieval Kingdoms Mod
- Character Names Project
A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Go into the mod folder inside the Medieval II folder. There, pick one of the Kingdoms campaign folders and make a backup. Rename the SS6.3 folder into the name of the Kingdoms campaign folder you backed up. Then, try to start exactly that Kingdoms campaign from the launcher and the game should instead start Stainless Steel. Additional Units Mod - Rome (AUM-ROM) Aug 26 2018 Released 2013 Real Time Strategy ADDITIONAL UNITS MOD - ROME (AUM-ROM) 2.6 - adds 10 custom units and several unlocked vanilla units to Rome 2 Total War. It contains 7 new custom created.
Steam Workshop
The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game.
You can browse the Workshop for mods you would like to have in your game and subscribe to them. The tags can be used to filter for mods of different types, so if you just want to find mods that add new units, the Units tag is the one for you.
Mod Manager
Once you have subscribed to items in the Workshop, when you next load up the game you can see these mods by clicking on the Mod Manager button in the launcher.
The Italian Wars
This will show all the Workshop items you are subscribed to and the download progress of them. You can also choose which mods you want active via the checkboxes for each one. So you can subscribe to more mods than you want active at any one time and you can have them downloaded on your computer and ready to go whenever you want them to have an effect in-game.
You can also upload mods to Steam Workshop from the Mod Manager, but that will be covered later. First there is information on how to make a mod.
Creating a Mod
For now community made tools are required to create mods. There are already many great tools and tutorials out there, below is a list of them that will get you started.
- Warscape Modding Primer– A good beginners guide to modding Rome II.
- Pack File Manager – The main community tool, this can open pack files, create new ones and edit database tables
- Rome 2 Editor – A tool designed for dealing with large amounts of data in the database.
- How to create a mod pack in 5 easy steps with Pack File Manager – A great guide on how to create a mod pack, the crucial element of any Workshop mod.
- How to make a custom unit with Pack File Manager – Another useful tutorial this time focused on adding units.
- Tools, Tutorials and Resources – A list of all tools and tutorials for Rome II modding.
Uploading a Mod to Steam Workshop
Now you have made a mod, uploading it to Steam Workshop is a simple process.
Make sure your mod pack has a unique name so it will not conflict with other mods, and that it is located in your Rome II data folder along with an image for your mod. This should be a 256x256 png image with the same name as your mod pack. If you do not have this image you will get an error message on trying to upload.
Run the game and go to the Mod Manager. You should see a new entry there with the name of your mod pack along with an upload button. Clicking it will prompt you to select which tag you want for your mod. The tags are:
- Graphical
- UI
- Overhaul
- Battle
- Campaign
- Units
- Compliation
- Maps
Pick the one that is most relevant.
Once your mod has been uploaded you will be taken to the Steam Workshop page for it where you can edit its title, description and upload additional images/videos to help promote it. Save the details and it will be available for everyone who owns Rome II to subscribe to and use themselves in their games.
Total War Rome 2 Medieval Mod
Assembly Kit (TWR2)
Total War: ROME II – Assembly Kit Beta
Following the successful launch of the Steam Workshop for ROME II, we are pleased to release version one of the Assembly Kit for ROME II.The Assembly Kit is currently in Beta, and its feature-set will expand over time. If you have any questions or find any bugs to report, please visit the official forums here: https://forums.totalwar.com/forumdisplay.php/181-Total-War-ROME-II-Game-Mods
The Assembly Kit is essentially a collection of tools and example data files that will help modders create bigger and better mods. It contains:
- TWeak with the following two plugins
- DaVE – the game database editor
- Variant Editor – for editing the look of characters, units and ships
- BOB – for processing data including:
- Textures
- Models
- Animations
- Database tables
- Group formations
- Campaign starting positions
- Packing files into mod pack
- Exporters
- 3ds max for models
- Motion Builder for animations
- Maya for animations
- Data
- Example data for each supported data type
- The complete database backend
These tools will allow for the creation of mods that can then be uploaded to the Steam Workshop via the ROME II root folder (SteamsteamappscommonTotal War Rome IIassembly_kit).
You can find instructions for this here:
This Beta release is designed to allow for the tools and processes to be tested by modders through usage, and to make sure there are no issues. We’ll post official documentation over the next few days and weeks, which will ultimately cover all areas of the Assembly Kit.
We’re looking forward to seeing what everyone will make with these tools, and the Assembly Kit will be updated over time to include other tools as well.To download the Assembly Kit, open your Steam client, and click Library->tools. Scroll down to Total War: ROME II – Assembly Kit BETA and double-click to install.
Once the Assembly Kit is installed via the tools menu in Steam, users can find all the tools here in their Rome II root folder:
SteamsteamappscommonTotal War Rome IIassembly_kit
Known Issue [as of 16/01/2014]:
If the user launches the Assembly Kit through the Tools section of Steam it will generate a file called steam_appid.txt in; C:Program Files (x86)SteamSteamAppscommonTotal War Rome IIassembly_kitbinaries
Total War Rome 2 Medieval Mod
If the user then attempts to process a campaign start_pos through BOB it will NOT generate the start_pos.esf file because Rome2 will crash before it is able to start the process.
Rome 2 Medieval Kingdoms Mod
Character Names Project
There is a work around – if the user manually deletes the file steam_appid.txt from the above directory it will work correctly, however if they launch via the Tools menu in Steam the file will be re-generated. This will not harm or affect the users game in any way.