Beach Head 2000
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Beach Head 2000 | |
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Developer(s) | Digital Fusion, Inc. |
Publisher(s) | WizardWorks, MacSoft, Infogrames |
Platform(s) | Arcade, Mac OS, Windows |
Release |
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Genre(s) | First-person shooter, Shooting gallery |
Mode(s) | Single-player |
Beach Head 2000 is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a 'value-priced' release. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack by utilizing a variety of weapons. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulationcabinets[1] and Digital Fusion continues to sell the Windows version as a download via its website.
Gameplay[edit]
Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are available by shooting packages dropped with parachutes.[2] Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. There are infinite missions and the game has no ending.[3]
Reception[edit]
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The game was met with mostly negative reviews, with much of the criticism centered around its gameplay. GameSpot said 'The game grows old quickly, as taking out the stream of enemies in each level becomes repetitive.'[2] A review in Allgame said that 'the initial appeal of Beach Head 2000's single view wears off very quickly' and compared it unfavorably to the original Beach Head.[3]Inside Mac Games commented that the game was not worth the relatively low price, even among a limited selection of Mac OS games.[7] However, IGN had a more positive reaction to the game, comparing it to Missile Command and calling it 'strangely addicting.'[6]
Sequels[edit]
Digital Fusion produced several sequels, Beach Head 2002,[8]Beach Head Desert War[9] and Baghdad Central Desert Gunner.[10]Global VR would take over the license from Tsunami and produce arcade versions of the first three games in the series.[11][12]
References[edit]
- ^'Beach Head 2000'. The International Arcade Museum. Retrieved October 27, 2012.
- ^ abcSoete, Tim (July 14, 2000). 'BeachHead 2000 Review'. GameSpot. CBS Interactive Inc. Retrieved October 27, 2012.
- ^ abcSmith, Ted. 'Beach Head 2000 - Review'. allgame. Rovi. Archived from the original on December 12, 2014. Retrieved October 27, 2012.
- ^Hiles, Bill (July 18, 2000). 'Beach Head 2000'. Computer Games Magazine. Archived from the original on September 4, 2004. Retrieved October 26, 2019.
- ^Lafferty, Michael (July 16, 2000). 'Beach Head 2000 Review'. GameZone. Archived from the original on August 23, 2006. Retrieved October 26, 2019.
- ^ ab'Beachhead 2000'. IGN. June 21, 2000. Retrieved October 27, 2012.
- ^'Beach Head 2000'. Inside Mac Games. December 7, 2000. Retrieved October 27, 2012.
- ^Walker, Trey (February 13, 2002). 'BeachHead 2002 Review'. GameSpot. CBS Interactive Inc. Archived from the original on November 4, 2012. Retrieved October 27, 2012.
- ^'Beach Head Desert War'. GameSpot. CBS Interactive Inc. Archived from the original on February 16, 2013. Retrieved October 27, 2012.
- ^'Baghdad Central Desert Gunner'. GameSpot. CBS Interactive Inc. Archived from the original on November 2, 2012. Retrieved October 27, 2012.
- ^'Beach Head 2002'. The International Arcade Museum. Retrieved October 27, 2012.
- ^'Beachhead 2003 Desert War'. IGN. Retrieved October 27, 2012.
External links[edit]
Back in the future of 2000, Beach Head 2000 changed the paradigm of (PC) gaming by introducing a fast-paced, adrenaline-pumping arcade-style game that was easy to play and addictive to the core. Back them top heavy RPG’s reigned supreme and a mindless arcade-like game under 10MB with no manual or thinking required was considered a SIN in the established gaming world. To me, the real pressing question was “where (the hell) is the PLAY button?”.
Despite all the nay-sayers in the PC press Beach Head™ took off like wildfire and became an overnight success. BH2000 went on to set new records and start new trends across a wide range of venues and platforms and exceeded all expectations across the globe. Arcade gaming was no longer a sin, the “play now button” became the norm and everyone was now able to enjoy the game and the rest is history of course.
BEACH HEAD AND VIRTUAL REALITY
We are not new to the notion of VR gaming. In fact, the BEACH HEAD VORTEK Hood in the original arcade version was the first of its kind in the Virtual Reality gaming world. The Oculus Rift team themselves could testify to having played the BEACH HEAD arcade games at some point or another. Virtual Reality gaming was very new/non-existent at this time, and foreseeing that notion in the original PC game along with the easy to play Arcade-factor was a big deal in the context of the success that BEACH HEAD has had throughout the world. Not surprisingly, Beach Head also took the arcade market by storm becoming the number one top-earner (in the USA and many other countries) for more than three years in a row.
BEACHHEAD 2000 ONCE KEPT AC/DC FROM GOING ON STAGE!?
BEACH HEAD 2000 was a true people’s game. The game was easy to play and truly addictive and had legions of loyal fans. BEACHHEAD was a beloved game with a unique affection factor and we got hundreds of emails and letters from people of all ages telling us how much they enjoyed the game. Mothers and their daughters, an 80-year old in a retirement community, soldiers from bases all around the world, and even a retired General. We also received emails from wives joking about possibly divorcing their husbands if they did not stop playing the game. The BEACH HEAD 2002 arcade was also named as one of the arcade machines that was in Micheal Jackson's personal arcade collection. And most memorable of all, Pepe himself once got a call around 9 pm one night from Phil Rudd, the drummer for AC/DC; they were stuck on level 52 during a concert intermission and needed to know how to pass the level before they went back on stage.
“I did not hear from them again so I would assume that my tip worked and that they went back to their lives and making great music, but to this day I can’t imagine why it was so important or why they were so obsessed with the game. Needless to say, that as random as this was, it only helps to illustrate how popular and widespread the BEACH HEAD games had become.”
THE BEACHHEAD BRAND
BEACHHEAD 2000 was one of the most addictive PC and Arcade game titles ever, spawning several sequels and many copy-cats and millions of devoted fans all over the world. There’s no doubt that BEACH HEAD benefits from worldwide name recognition and a unique sense of affection from the millions of fans that were entertained by it.
The free to play (try it before you buy it DRM) downloadable version of the games were even more successful with millions of downloads from all over the world. Because the original game was only 10MB and could run on virtually any PC and the fact that it was so easy to play (no translation required) was an ideal combination for emerging international markets with limited bandwidth and with it effectively extending the life and reach of the game well into the present day.
Beach Head Game
There was no better example of this unexpected phenomena than in the enormous success the game achieved in China where the BEACH HEAD Brand has become even more popular and where it still enjoys the adulation of millions of fans today.
https://www.beachhead.com/blog/item/beachhead-2000-the-beachhead-brand#sigProId28af078917
Beach Head 2000 For Mac
Young and old, gamer or not, everyone played BeachHead. Kids played it with their dads and dads played it with their kids. Those kids are now grown up and from time to time we get a request for a new game and so that they can share their childhood fun memories with their own kids.